pub trait EndpointRegistry:
Send
+ Sync
+ Debug {
// Required methods
fn register<'life0, 'async_trait>(
&'life0 self,
binding: EndpointBinding,
) -> Pin<Box<dyn Future<Output = Result<(), CompileError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn resolve<'life0, 'life1, 'async_trait>(
&'life0 self,
endpoint_id: &'life1 str,
) -> Pin<Box<dyn Future<Output = Result<Option<EndpointBinding>, CompileError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
fn list<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = Result<Vec<EndpointBinding>, CompileError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
}Expand description
Endpoint routing registry abstraction.
Stage 06 uses this to register A2A endpoints. The InMemoryEndpointRegistry
stores bindings locally; future implementations can use service meshes or
distributed registries.
Required Methods§
Sourcefn register<'life0, 'async_trait>(
&'life0 self,
binding: EndpointBinding,
) -> Pin<Box<dyn Future<Output = Result<(), CompileError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn register<'life0, 'async_trait>(
&'life0 self,
binding: EndpointBinding,
) -> Pin<Box<dyn Future<Output = Result<(), CompileError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
Register an endpoint binding.
Sourcefn resolve<'life0, 'life1, 'async_trait>(
&'life0 self,
endpoint_id: &'life1 str,
) -> Pin<Box<dyn Future<Output = Result<Option<EndpointBinding>, CompileError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn resolve<'life0, 'life1, 'async_trait>(
&'life0 self,
endpoint_id: &'life1 str,
) -> Pin<Box<dyn Future<Output = Result<Option<EndpointBinding>, CompileError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Resolve an endpoint by ID. Returns None if not found.
Sourcefn list<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = Result<Vec<EndpointBinding>, CompileError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn list<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = Result<Vec<EndpointBinding>, CompileError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
List all registered endpoint bindings.
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".